AMID EVIL Free Download v2614 & ALL DLC PC game in a pre-installed direct link with updates and dlcs, for mac os x dmg from steam-repacks.net Nintendo Switch latest.
About The Game
The producers of DUSK and the creators of Return of the Triad invite you to embark upon an UNREAL new FPS adventure: SEVEN distinct episodes each featuring a completely different setting and enemies LUDICROUS magical weaponry that can be overcharged with the souls of the dead ENDLESS Hordes of Evil to hone your skills against BRUTAL and adaptive enemy AI that will hunt you down on land, sea and air SPRAWLING non-linear levels filled with secrets and ancient lore MULTITUDES of in-game options + cheat codes for a truly golden PC age experience EPIC original & dynamic soundtrack composed by Andrew Hulshult BUILT in Unreal Engine 4 for cutting edge visuals (even if they are a bit retro) NOW with support for Ray Tracing and DLSS 2.0 I did not expect this one to suck and as hard as it did, but I walked away from getting all of the achievements feeling like I’d climbed into bed with a real pro and an unlimited card. Not the flashy, Michael Jordan of sex, but the reliable, unstoppable Wilt Chamberlain of sex. Which in retrospect may have also just been Wilt Chamberlain.
Every single gun in this game would be the best gun in another game. The soul mode is just icing on the cake. Every enemy gives a great, visceral feedback that only gets better on higher difficulty. The game never really crushed my balls per se, but the experience was really better for it. More of a light squeezing, some gentle almost foreplay CBT where a lot of other retro throwback shooters at times want to crush them like grapes. Not to say this game isn’t hard, my pineal eye is just pretty adapted and open to this particular subgenre and once I understood exactly how the game was going to be it started to flow almost uninterrupted.
I should also say that of the three big retro throwback games (Ion Fury, Dusk, Amid Evil (Thanks Civvie)), I went into this one with the lowest expectations and came out with it being my favorite. Something about the art for me just doesn’t really make sense when viewed without controlling it. When you’re actually playing it, everything makes sense in a way that isn’t immediately obvious. The controls are tight and responsive in the most literal way. You don’t feel like you’re in control, you are in control, it’s all muscle memory from here because the game doesn’t play around. You’ll be dodging and weaving and platforming like you were born to do it, because that’s how much control you have over your character. The game doesn’t hamstring you and doesn’t dictate your route for you. It gives you absolute freedom. I’ve skipped whole sections by using old-school quake techniques like rocket (or planet) jumping, or just figuring out inventive ways to use the scenery to my advantage.
Screenshots
System Requirements
- Requires a 64-bit processor and operating system
- OS: Windows 7 64-bit or later
- Processor: Quad Core 2.5 GHz or faster
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 470 / AMD Radeon 6870 HD
- DirectX: Version 11
- Storage: 5 GB available space
- Sound Card: A Dank One