We Who Are About To Die Direct Download
IMPORTANT: This game is ACTUALLY different! Get ready to re-learn how to fight. This game features a physics based combat system with directional attacks. It’ll take time to master! Don’t worry, gladiators exist to be sacrificed. You control your character fully, at all times, based on complex inputs – you will never sit there while an animation plays. This game’s combat will take practice: at first you will find it hard to even hit anything properly. To win and master combat you will have to slow down and pay attention, pressing random buttons in a panic will only send your gladiator to an even earlier grave. You will learn how to move, how to use momentum to hit HARD, how to hit targeted weak spots and eventually, you will make up your own moves and fight in your own style. An unforgiving Gladiator Roguelite experience. Take control of a gladiator with a single life, that you lead to an inevitable dea– I mean, to victory and glory! Fight from the Pits to the Arena into the Stadium, pleasing larger and larger crowds until you finally become a legend of the Grand Stadium.
Fully modular equipment system! Progress and purchase/loot weapons and armor. Master 8 weapon classes that all play differently. Spend hard earned gold and influence and outfit your character piece-by-piece. Welcome to Terantia: the city of games! Step into over a dozen arenas of different sizes and styles, each with random variations. Fight in group battles or take on tense one-on-one duels that test your skills. How long can you last before your inevitable glorious death? I think there’s a few I’m leaving out, trying to recall everything that came to mind in the ~2 hours I played. Obviously, I haven’t been playing long enough to experience what should, theoretically, happen as you progress more. But since it doesn’t seem like you can progress anymore after you spend 30,000 fame to unlock the 3 fight choice slots, you’re basically doing a fresh run everytime with no progression. A bit meaningless to not just go in, bash some people, then die, reset, and do it again.
Combat is similar to Chivalry but a bit messier. I do enjoy it and think it’s fun and has potential. My only issue is that, from what I’ve read on what’s planned (haven’t looked at the road map, only comments by the Dev) it seems like the game’s mechanics are considered complete and won’t be changing, which I feel they really need to in order to really shine. There’s a lot of scratches to buff out, though I didn’t encounter any bugs. Just mechanic issues that make it frustrating to play due to imbalances between you and enemies. It has to be hard to code artificial “humanism” into AI, so that they can’t operate at levels impossible to humans, but adding delay timers, STAMINA at normal consumption and generation, etc. should do the trick. Basically, put them on even footing as the player, otherwise it’s like playing Chess against a bot that can calculate every possible scenario. I’m curious to see if there will be any mechanical tweaks over the next year, though admittedly I’ll lose interest in the next 48 hours (through no fault of the game), so I likely won’t be around to see it. Hoping for the best for this game and the man who put in the time and effort to build it. It’s something to be proud of, despite the giant list of Cons I placed above. I still recommend it to people as I think they’ll have fun and it will support the effort involved and let it continue to grow.
We Who Are About To Die Direct Play:
The actual combat is quite good. Connecting a swing and finding openings to attack your opponent is very good. There is a level of complexity here; heavy weapons can attack into an opponents attack to bash their weapon out of the way and land a hit, albeit with reduced speed. Polearms have three different attack types. Flails have a comedic level of speed and can hit around shields. Shields make you almost impossible to kill. The “business” aspect of the game is very streamlined and gets your right into the action without having to mess around too much on the back end of things. Training a skill you want is as simple has buying training gear, choosing a stat, then using a slider to choose intensity which grants more or less of a bonus towards that stat. Weapons, Armor, and Character customization are top notch. The game uses historical analogues to create gladiators, which is neat, and they don’t just randomly hand out gear to their gladiators – each gladiator seems to have a pregenerated kit that makes them very unique to fight. You can find yourself on the business ended of a Viking raider, a Samurai, a Roman legionary, an Egyptian/Persian Immortal, a vaguely Pictish greatswordsman, and a few more near the ends of the game.
Screenshots
System Requirements
- Requires a 64-bit processor and operating system
- OS: 64-bit Windows 7 / Windows 10
- Processor: Intel Core i5-750, 2.66 GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA® GeForce™ GTX 670
- Storage: 6000 MB available space
- Click the Download Here button above and you should be redirected to GamesDatabase.
- Wait 5 seconds and click on the grey ‘download now’ button. Now let the download begin and wait for it to finish.
- Once the game is done downloading, right click the .zip file and click on “Extract to” (To do this you must have 7-Zip or winrar, which you can get here).
- Double click inside the We Who Are About To Die folder and run the exe application.
- Thats all, enjoy the game! Make sure to run the game as administrator and if you get any missing dll errors, look for a file named All In One Runtimes.exe run this and install it.